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Question by Squillinin · Jul 06, 2016 at 05:24 PM · animationrotationcharacterrotaterotation detection

rotation problems

In the "hierarchy" tab I have an empty object labeled character, and under that I have another empty object labeled character rig with all the sprite's parts sliced individually underneath the character rig. Both character and character rig are tagged as "player" in the "inspector" tab. I create a new animation clip for this characters individual parts to be moved around. The character and character rig are not animated because it has proven to cause problems in the past. I'm trying to animate four helicopter blades spinning and whenever I rotate the four blades to complete a full rotation one of the helicopter blades decides to rotate the opposite direction. Another point to add, all of the transform coordinates in the inspector tab are highlighted red. Instead of going from 1° -> 0° -> 359° it goes 1°-> 180° -> 359° rather than a 2 degree rotation.

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