- Home /
How to get randomly spawning objects across a map
Recently I have been coding a game that requires you to pick up collectibles across a map. As I am fairly new to c#, I really can't work it out and i cant get the objects to distribute. Also having some trouble with quaternions. I would really appreciate some help. It's made in top down 2D. code:
  public Object Wood;
  public Transform WoodP;
     
     
     public Vector3 woodpos = new Vector3(Random.Range(100, -100), Random.Range(100, -100), 0);
 
     void Update()
     {
         Instantiate(Wood, woodpos, Quaternion.Euler(Random.Range(0, 360), 0, 0), WoodP);
     }
Answer by knobblez · Jan 26, 2020 at 05:39 AM
Update is a crazy place to put that. It's gonna spawn an insane amount of objects. I would use a variable like:
int spawnCount;
and put in a for loop so it only spawns a certain amount. Put that in a function() and just call it when you need it instead of every frame.
As for the code, that looks like it should work.
For rotation, I would probably use eulerAngles: https://answers.unity.com/questions/790877/random-rotation-in-z-axis.html
Answer by edgib102 · Jan 26, 2020 at 10:51 PM
So I did that (minus the rotation) and it completely bugs out spawning massive objects, and crashing the game (not sure how big they are, could just be a visual glitch)
Code: 
     public Object Wood;
     public Transform WoodP;
     public int Spawncount = 5;
     int spawnLimit = 0;
 
     public void Update()
     {
         if (spawnLimit != Spawncount || spawnLimit <= Spawncount)
         {
             WoodGen();
             spawnLimit++;
         }
     }
 
     void WoodGen()
     {
         Vector3 woodpos = new Vector3(Random.Range(100, -100), Random.Range(100, -100), 0);
         Instantiate(Wood, woodpos, Quaternion.Euler(Random.Range(0, 360), 0, 0), WoodP);
         
     }
 
 }
Your answer
 
 
             Follow this Question
Related Questions
Rotate a cloned object with key press 1 Answer
Trying to Clone 1 of 5 GameObjects in a array 1 Answer
Instantiate Reference Problem 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                