SteamVR Teleport causes Terrain to Disappear
I'm using HTC Vive Pro, SteamVR, and Mapbox to develop an application. When I use SteamVR's Teleport functions it makes my terrain disappear at runtime and only appear when the user is holding down the trackpad to cast a new teleport arc. At runtime the terrain is deactivated by default and becomes activated when holding the pad, only to be deactivated again by successfully teleporting to a new area.
I suspect the solution will be modifying the "Telport" script attached to the SteamVR Teleport prefab or the"TeleportArea" script that must be attached to the gameObject you want to be able to teleport on. I have been unsuccessful in my attempts to modify the code thus far to achieve my desired result (i.e. terrain stays on all the time, I can just teleport on it). Has anyone else encountered this issue?
Thanks for the help in advance!
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