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Question by
Shrikky23 · Jun 01, 2017 at 01:03 AM ·
unity 5networkinglobby
UNET shouldn't disconnect
Hey,
I am trying to have a network setup such a way that it never gets disconnected (I will switch the machine off at night and turn it back on in the morning).
Lets say Scene 1 is my Lobby.. Scene 5 is game over...I'll cycle it from scene 1 to scene from 5 many times a day.
If my server disconnects and re hosts again Both my clients display "Connecting. . . ." and never connects again until I close all my clients/hosts and do it from start.
Please tell me how to have a consistent long term network connectivity.
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