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Question by PatysTy · Feb 19, 2019 at 04:53 PM · transformanimator

Rig Extra Transforms to Expose in Hierarchy for Bio IK

Good afternoon, I am trying to use BioIK as a IK solution on a character from the Blacksmith Demo. To use Bio IK I need to supply the transforms of the skeleton in a hierarchal manor, however, when I go to rig and expose the transforms I need to use the result is non hierarchal.

Is there a way I can convert or expose these bones to a hierarchy so that Bio IK can handle the IK solving? I have tried restructuring them manually, but this results in a mess because of the transforms being relative to their parent.

screen-shot-2019-02-19-at-113951.png (220.7 kB)
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