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Question by
Noxury · Jan 24, 2016 at 09:27 AM ·
animatorweaponthird person controllermechanimstandard-assets
How can I add weapon mecanim to Standard-assets Third Person Controller?
Hi guys,
How can I expand the provided third person controller mecanim from the standard assets with managing rifle combat? I have the animations:
walking with Rifle,
running with Rifle
walking and Aim,
idleing with Rifle
standing and aiming
For this mecanim feature I think I need to add this properties:
WeaponEquipped
Aiming
When WeaponEquipped should manage the switch between the locomotion blendtree and the RifleLocomotion blendtree.
Should I do a seperate layer? There is no tutorial for starting this with the standard assets TPC out there.
Thanks in advance.
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