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Question by Pigpork · Dec 26, 2018 at 08:46 PM · scripting problemscript.first-person-controllerfirst person controllercombat

How do I make my fps character punch damage the enemies as I have made the scripts but the enemy is not injured?

I really want my player to punch to damage enemies and here are the scripts that i have made:

the punching animation/punching object creator(which should damage the enemy)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Player_punch_script : MonoBehaviour {
     Image Player_fps_punch_end;
     public GameObject Player_Punch;
    
     
 
     void Start()
     {
         Player_fps_punch_end = GetComponent<Image>();
 
     }
 
 
     void Update () {
 
         if (Input.GetMouseButtonDown(0))
         {
                 Player_fps_punch_end.fillAmount = 15f;
             Player_Punch.SetActive(true);
         }
 
 
 
 
         if (Input.GetMouseButtonUp(0))
         {
             Player_fps_punch_end.fillAmount = 0f;
             Player_Punch.SetActive(false);
         }
 
 
     }
 
 
 
 
 
 }


And the Physical punch object which should damage the enemies and is a child to the fpscontroller(player object) and heres the script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player_Punch_damage_script : MonoBehaviour {

 public float playerdamageAmount = 2.0075f;


 void OnTriggerEnter(Collider other)
 {
     //It will check for the name of the GameObject that had enter inside the enemy trigger
     if (other.gameObject.tag == "Enemy")
     {
         Monster_hp_script.MonsterHealth -= playerdamageAmount;         // reduce enemy hp
     }

 }

}

And finally here is the script for the enemy hp and death and all that:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Monster_hp_script : MonoBehaviour {
     public float maxMonsterHealth;
     public float MonsterHealthRegen = 0.0005f;
     public static float MonsterHealth;
     public static bool MonsterisDead = false;
 
     // Use this for initialization
     void Start () {
         MonsterHealth = maxMonsterHealth;
     }
     
     // Update is called once per frame
     void Update () {
 
         if (MonsterisDead)
         {
             MonsterHealth += 0f;
         } 
         else
         {
             MonsterHealth += MonsterHealthRegen;
         }
 
         if (MonsterHealth > maxMonsterHealth)
         {
             MonsterHealth = maxMonsterHealth;
         }
 
 
 
     }
 }


But the player_damage_punch_script is not inflicting damage on the enemies that has the script.

And also I have set the isTrigger on the enemy collider to true and also i have set the isTrigger to true on the player punch box with the player_damage_punch_script

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