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Question by BenjaFriend22 · Apr 04, 2017 at 05:05 AM · animationscripting problemanimator

Scale up/down animator not staying at the scale once the animation finishes

I have an animation that scales an object down when it 'sleeps'

When the object wakes back up again, there is a 'wake' animation that scales the object back up to normal.

When the object dies, I also set it's game object as inactive. When it wakes up I set it as active. When it wakes up after dying, the wake animation plays, but the scale does not stay. The object scales back down to 0 after the animation for some reason.

Here is my animator component on the object

alt text

Is there a better way to set something so simple up? Right now I am just saying in my script:

  anim.SetTrigger(sleepAnimationTriggerName); 

Any ideas?

anim.png (27.6 kB)
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Answer by BenjaFriend22 · Apr 05, 2017 at 12:42 PM

I had to un-check the 'Write Defaults' box in my 'Idle' state.

alt text


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Answer by ahasnkhan90 · Oct 06, 2020 at 11:04 AM

@BenjaFriend22 Thanks its work for me

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