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Question by iyenal222 · Jun 22, 2016 at 08:33 PM · shadermaterial

Metallic shader

Hello,

How can I do a shader who looks like this render (game screenshot) : alt text

It's metallic (maybe aluminium material), and light reflective but the main color can still be viewed. I have tried some combinaisons with the Standard shader, but nothing can do this.

Thanks.

shader.png (94.6 kB)
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avatar image Jessespike · Jun 22, 2016 at 09:30 PM 0
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Have you tried setting specular values? I don't see why Standard shader wouldn't be able to do this.

avatar image iyenal222 Jessespike · Jun 23, 2016 at 08:41 AM 0
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Thanks for your reply, now I have tried, and I am near to the final result, but as you can see in the picture, the light isn't reflected on all the face, only a part (in the squares) ; but with the specular shader I can do only light reflection on the edges or on all the face. alt text

And if I add an texture to the standard shader, the material is affected.

shaderhighlighted.png (73.6 kB)
avatar image fafase iyenal222 · Jun 26, 2016 at 07:12 PM 0
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But that is the thing about Std Shader, it uses the light, so the side where it comes from is more lit that the opposite side. You can add more light around or use a texture that fakes the effect and a basic Diffuse shader.

Your image makes me think of some Candy Crush and I doubt they most likely use a Diffuse for that.

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avatar image iyenal222 · Jun 24, 2016 at 12:55 PM 0
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No idea ?...

avatar image tanoshimi iyenal222 · Jun 26, 2016 at 08:35 AM 0
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Those look like sprites to me?

avatar image iyenal222 tanoshimi · Jun 26, 2016 at 08:38 AM 0
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No, these are 3d models, I have verified by launching the game with wireframe rendering in DirectX. I have also the shaders in vsh/psh.

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avatar image iyenal222 · Jun 27, 2016 at 09:12 AM 0
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With a 3D Capturer, I have captured the geometry and the textures, but they are strange : alt text

avatar image iyenal222 iyenal222 · Jun 27, 2016 at 01:07 PM 0
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And I have also created a material : alt text

Very beautiful ! Apparently, the texture assigned to the object is a reflection map. $$anonymous$$aybe this render can help ?

shaded.png (264.9 kB)

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