animations not working on multi play mode?
Hi i create a multi play fighting game. There are two character. I applied some animations to the character. Movements are working properly of both multi player windows. but Animations not work properly. Help me to fixed it please
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class Dreayer : NetworkBehaviour {
// Use this for initialization
static Animator _Anim;
public float speed = 0.5f;
public float rotationSpeed = 75.0f;
void Start () {
_Anim = GetComponent<Animator>();
}
// Update is called once per frame
// [SyncEventAttribute]
//[SyncEvent]
void Update()
{
if (!isLocalPlayer)
{
return;
}
float translation = Input.GetAxis("Vertical") * speed;
float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
transform.Translate(0, 0, translation * 2);
transform.Rotate(0, rotation * Time.deltaTime, 0);
//------------------------------------------------------------------------------------this is the animations
if (Input.GetKeyDown(KeyCode.B))
{
_Anim.SetBool("IsKick", true);
}
if (Input.GetKeyDown(KeyCode.N))
{
_Anim.SetBool("IsKick", false);
}
}
}
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