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Question by Vayevn · Nov 08, 2017 at 03:46 PM · optimizationstaticbatchingdrawcallsstatic batching

Static batching break : objects belong to different static batches

Hello. I try to render a forest of 20 times the same tree. The tree have four materials (2 for branches and leaves with transparency, 2 opaque for the ground and th wood). They got 4 levels of LOD. I Assume I should have one batch per material, as the 20 trees are the same (mesh and 4 materials. It's just the same one that I duplicated) and within the same LOD distance from the camera (so it should be the same model 3d). But in the end I have 300 draw call. All are batches. Within each batch there is 1 mesh 1 material. (So it batches nothing, but is writen as "static batch").

Here is a screen of the situation. The trees are less than 10 000 verts each.

Thank you in advance.

alt text

notbatch-min.png (264.1 kB)
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