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Question by danmct1995 · Apr 29, 2020 at 07:54 PM · 2drigidbody2dvelocityphysics2daddforce

Trying to add force to an object... is this done correctly?

I just want to add 1 force unit in the direction the object is moving when it is traveling between the mentioned speeds on its respective axes. Is this done properly to add force to the object?

   public void FixedUpdate()
     {
         /* X axis adjustment */
         if (rb.velocity.x > 0f && rb.velocity.x < 0.3f)
         {
             rb.AddForce(Vector2.right);
         }
     
         else if (rb.velocity.x > -0.3f && rb.velocity.x < 0f)
         {
             rb.AddForce(Vector2.left);
         }
     
         /* Y axis adjustment */
         if (rb.velocity.y > 0f && rb.velocity.y < 0.3f)
             {
             rb.AddForce(Vector2.up);
         }
     
         else if (rb.velocity.y > -0.3f && rb.velocity.y < 0f)
         {
             rb.AddForce(Vector2.down);
         }
     }





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