Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 15, 2017 at 03:22 PM by SisterRay for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by SisterRay · Mar 15, 2017 at 03:03 PM · 2drigidbody2dvelocityrunner

Player randomly stops moving

Hi, I'm making an infinite 2D runner and have a problem when player's velocity randomly drops to zero and if I hit any button (jump or fire) he continues to move but stop again after a while. Here's a code with player controls.

 public class PlayerControl : MonoBehaviour {
 
     bool isGrounded = false;
     public Transform[] groundCheck; 
     public float groundRadius;
     public LayerMask whatIsGround;
     public float speed;
     public float jumpForce;
     public GameObject bullet;
     private bool jump = true;
     private bool grounded;
     private Rigidbody2D player;
 
     void Start () {
         player = GetComponent<Rigidbody2D> ();
     }
 
     void Shoot (){
         Instantiate (bullet, transform.position, Quaternion.identity);
     }
 
     void Update(){
         if (Input.GetKeyDown(KeyCode.Space))
             jump = false;
         
         if (Input.GetKeyDown(KeyCode.Mouse0)){
             Shoot();
         }
     }
 
     void FixedUpdate () {
 
         player.velocity = new Vector2 (speed, player.velocity.y);
 
         foreach (Transform point in groundCheck) {
             Collider2D[] colliders = Physics2D.OverlapCircleAll (point.position, groundRadius, whatIsGround);
             for (int i = 0; i < colliders.Length; i++) {
                 if (colliders [i].gameObject != gameObject)
                     isGrounded = true;
             }
         }
 
         if (!jump && isGrounded) {
              player.AddForce (new Vector2 (0f, jumpForce));
             isGrounded = false;
             jump = true;
         }
     }
 }

Do you have any ideas how to solve this ??

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by SisterRay · Mar 15, 2017 at 03:21 PM

Nevermind. The problem was in some badly instantiated colliders.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

134 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Climbing code problem (2d physic). 0 Answers

Adding velocity to an object in a brick breaker game 0 Answers

Trying to add force to an object... is this done correctly? 0 Answers

2D player slower on ground than in air 1 Answer

Making Hanzo’s Scatter Arrow in 2D 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges