Question by 
               Follet · Mar 10 at 11:12 AM · 
                c#coroutinewaitforseconds  
              
 
              Coroutine WaitForSeconds ignoring StopAllCoroutines... How can I do it?
Hello, I have a few "animations" based on activating ad deactivating images, and using WaitForSeconds in between. Then a "StopAllCoroutines" in a button, but when stopped, the coroutines won't stop if are suspended in waitforseconds:
 public IEnumerator IEQuickJumpTuto;
 void Start { IEQuickJumpTuto = QuickJumpTutoCoroutine(); }
   
 
 //On button press I do
 public void QuickJumpTutoButtonPress()
 {
 StartCoroutine(IEQuickJumpTuto);
 }
 
 public IEnumerator QuickJumpTutoCoroutine()
     {
         PauseEnter();
 
 
         explanation.text = instruccionsTXTlist[4];
 
         boolsTutolist[4] = true;
 
         //This are images that compose the little animations
         images[0].gameObject.SetActive(true);
         yield return new WaitForSeconds(1);
         images[0].gameObject.SetActive(false);
         images[1].gameObject.SetActive(true);
         yield return new WaitForSeconds(1);
         images[1].gameObject.SetActive(false);
         images[0].gameObject.SetActive(true);
         yield return new WaitForSeconds(1);
         images[0].gameObject.SetActive(false);
         images[1].gameObject.SetActive(true);
         yield return new WaitForSeconds(1);
         images[1].gameObject.SetActive(false);
 
 
         if (boolsTutolist[4]) //This is a bool that turns false the HideTutos() IsPressed
         {
             StopCoroutine(IEQuickJumpTuto);
             IEQuickJumpTuto = QuickJumpTutoCoroutine();
             StartCoroutine(IEQuickJumpTuto);
         }
         else
         {
             HideTutos(); //My temporal fix, already called with the "Close Tutorial Button"
         }
     }
 
 //This is called with a button to close the tutorial
 public void HideTutos()
 {
     StopAllCoroutines();
 
     explanation.text = " ";
 
     for (int i = 0; i < images.Count; i++)
     {
         images[i].gameObject.SetActive(false);
     }
 
     for (int i = 0; i < boolsTutolist.Count; i++)
     {
         boolsTutolist[i] = false;
     }
 
      bb.PauseExit();
 }
 
               So what happens is the "tutorial widow" opens, the animation is running, but if the HideTutos() is called while inside a WaitForSeconds, the coroutine dosen't stop, it keeps going until it reaches the end.
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