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Question by NineSpin · Jun 20, 2013 at 08:47 PM · prefabsaving

Ingame prefab saving and manipulation

so, i am working a a planet builder thing and i want to save the created object to reuse it later by adding it to an GameObject[] so i can spawn it when necessary .in my script, i have a Object variable (var object : GameObject;...)wich is created using primitives, how could i save it as a prefab(in the project view in a spceific folder)through JavaScript?

Then, how do i add objects to, for example, GameObject[] through JS ? thank you in advance. :)

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avatar image s_guy · Jun 21, 2013 at 02:31 AM 0
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It looks doable with these methods:

http://docs.unity3d.com/Documentation/ScriptReference/PrefabUtility.CreateEmptyPrefab.html

http://docs.unity3d.com/Documentation/ScriptReference/PrefabUtility.ReplacePrefab.html

avatar image NineSpin · Jun 21, 2013 at 11:52 AM 0
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nice ! , this solves the prefab creation thank you :)

avatar image whydoidoit · Jun 21, 2013 at 12:13 PM 0
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This will only work in the editor though.

avatar image NineSpin · Jun 21, 2013 at 12:47 PM 0
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what do you mean?

avatar image whydoidoit · Jun 21, 2013 at 12:57 PM 0
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You cannot do that on a game deployed in the player, it will only work in the editor.

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