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Question by kakaman593 · Apr 17, 2016 at 04:16 PM · streamingassetssystem.io

getfiles() works in editor but not in the Game Build

Well, i have created this code to import png files from Streamingassets and its work

 DirectoryInfo dir = new DirectoryInfo(Application.streamingAssetsPath + "/Mods");
         FileInfo[] info = dir.GetFiles();
         Debug.LogError(info.Length);
         foreach (FileInfo f in info)
         {
             fname = Path.GetFileNameWithoutExtension(f.Name);
             Debug.Log(fname);
          }

but only works in the editor. and when i build and run the game, the code dont work. dir.getfiles() is returning nothing and in the path are 2 files.

so i want to know if is a problem with my code or is a unity bug or something like that.

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