Question by
Christos_charalambous · Nov 11, 2018 at 11:38 AM ·
networkingmultiplayerphotonmultiplayer-networkingnetwork.instantiate
Instantiate with Photon
Hey guys, I'm working on a 1v1 game and I can't seem to instantiate on the other client ONLY.
I used
var newEnemy = PhotonNetwork.Instantiate(enemy1, stathe rt.transform.position, Quaternion.identity, 0);
But this instantiates both on the other client and on local player too.
Comment
For anyone who is interested, we have the same discussion here.