Question by 
               Christos_charalambous · Nov 11, 2018 at 11:38 AM · 
                networkingmultiplayerphotonmultiplayer-networkingnetwork.instantiate  
              
 
              Instantiate with Photon
Hey guys, I'm working on a 1v1 game and I can't seem to instantiate on the other client ONLY.
I used
 var newEnemy = PhotonNetwork.Instantiate(enemy1, stathe rt.transform.position, Quaternion.identity, 0); 
But this instantiates both on the other client and on local player too.
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              For anyone who is interested, we have the same discussion here.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                