Exporting gameobject to file using same mechanism as editor?
In my game, the player can construct their own spaceship by piecing together various spaceship parts.
In the editor, dragging a gameobject to the file hierarchy creates a .prefab file which contains the data needed to reconstruct the gameobject. Is this functionality part of the standard libraries or is it an editor only feature?
If it is, could I use the same functionality to export the player spaceships to their save folder and recreate it at runtime by loading that file?
Thanks
Your answer
Follow this Question
Related Questions
Can I make Serialize Field of a big array of prefabs without any issue? 1 Answer
List of unused game objects and prefabs 1 Answer
How to recover missing prefab?,How to recover missing prefabs? 0 Answers
Is their a shortcut for adding the same object towards the scene? 1 Answer
GameObject - SetActive not working 1 Answer