Question by
Agilapathy · Nov 24, 2018 at 01:36 AM ·
animationanimatoranimator controllertransform.rotationsnapping
Prevent Snapping from Custom Bone Rotation to Animation
Hi! I'm affecting a bone's rotation by using "bone.rotation = (New Rotation)" to give the appearance of the arm aiming towards the desired direction, and its working! But I can only use this custom rotation when the player is in its attack animation or else the arm would look weird, so i disable the changing of the bone rotation when the attack animation ends, and enable it when the animation starts. This works well except for the fact that it snaps to the rotation applied by the animation when I do this. How can I fix this? Thanks!
Video: https://youtu.be/d5FyDlAIfJs
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