This question was 
             closed Jun 20, 2016 at 10:07 AM by 
             Vergil27. 
            
 
            How to make more combo attack,,
Need help, i want to make combo attack, but it just 2 attacking, but i need 4 attacking. this my script :
  if (Input.GetButtonDown("Fire1")) {
              if (!fired) {
                  fired = true;
                  timer = 0.0f;
                  comboCount = 0.0f;
                  animator.SetBool("Attack1", true); //this my attack1
                  Debug.Log("I served a punch!");
              } else 
              {
                  comboCount++;
                  if (comboCount == comboNum) 
                  {
                      animatio.SetBool("Attack2", true); //this my attack2, but i need more,,
                      Debug.Log("I did a combo!");              
                  }
                 // how i can to add more animation for attack, i need to make 2 more attack
              }
          }
  
          if (fired) 
          {
              timer += Time.deltaTime;
              if (timer > fireRate) 
              {
                  fired = false;
              }        
          }
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Hellium · May 27, 2016 at 11:40 AM
Here is a solution that will work. I think triggers will be more appropriate for your case. Take a look at the animator I created :

     public float fireRate = 2;
     
     public string[] comboParams ;
     private int comboIndex = 0 ;
     private Animator animator;
     private float resetTimer;
     void Awake()
     {
         if( comboParams == null || (comboParams != null && comboParams.length == 0)
             comboParams = new string[]{ "Attack1", "Attack2", "Attack3", "Attack4" };
         
         animator = GetComponent<Animator>() ;
     }
     void Update()
     {
         if ( Input.GetButtonDown( "Fire1" ) && comboIndex < comboParams.Length )
         {
             Debug.Log( comboParams[comboIndex] + " triggered" );
             animator.SetTrigger( comboParams[comboIndex] );
             
             // If combo must not loop
             comboIndex++;
             
             // If combo can loop
             // comboIndex = (comboIndex + 1) % comboParams.Length ;
             
             resetTimer = 0f;
         }
         // Reset combo if the user has not clicked quickly enough
         if ( comboIndex > 0 )
         {
             resetTimer += Time.deltaTime;
             if ( resetTimer > fireRate )
             {
                 animator.SetTrigger( "Reset" );
                 comboIndex = 0;
             }
         }
     }
 
                 
                animator.jpg 
                (88.7 kB) 
               
 
              the problem is : animationBools = new string[]{"Attack1", etc} the word of string is wrong, how i can fix it ??
Try with this syntax :
animationBools = { "Attack1", "Attack2", "Attack3", "Attack4" } ;
@Vergil27 Answer edited again, and successfully tested ;)
i have a problem to error CS1525: Unexpected symbol `comboParams'. why this happen?
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                