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Question by t-pedrob · Feb 18, 2014 at 08:05 PM · androidbuildperformancelagstatistics

Unity to android (game very laggy)

Hi, my unity game have this stats when runing in my computer however when i port to my two years old android phone the game is almost unplayable. Can anyone help me improving my game performance?

Main thread 0.6 renderer 0.1ms 1746.6 FPS

draw calls 5 saved by batching 22

tris 138 verts 288

used textures 3-54.0 MB

render textures 0-0 B Siwtches: 0

Screen 285x428 - 1.4Mb

VRAM usage: 1.4MB to 55.5Mb

VBO total: 25 - 105.0KB

ShadowCasters: 0

Visivle Skinned Meshes: 0

Animations: 6

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Answer by clunk47 · Feb 18, 2014 at 08:20 PM

Make sure you're using mobile shaders. Check your GUI DrawCalls. Oh, and post the specifications of your device. Some phones don't have dedicated vram / built in gpu. Need to know more about your device in order to really even justify the above suggestions.

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avatar image t-pedrob · Feb 18, 2014 at 09:16 PM 0
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Thanks clunk47, but my game is actually a 2d game done in unity 2d! $$anonymous$$y configurations are this:

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Any other clue?

avatar image clunk47 · Feb 18, 2014 at 11:14 PM 0
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Bad link, and doesn't matter 2D or 3D. still depends on phone specs. Computers are monsters compared to mobile devices.

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