Character rigged with expressions, maya
Hello! I have created a character in maya, which has an expression on the legs to make them stretch in a toony way. It basically scales the bones of the leg and calves, not the foot.
I created an animation to test in unity if that would work. Though i notice that it seems that the feet are getting deformed too, as if the expression was scaling the foot bone too or something. When i remove the expression, it looks fine.
Anyone has some experience with having such a stretchy rigging in maya so that it works in unity?
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