Question by 
               CurseDeReaper93 · Nov 02, 2018 at 08:13 AM · 
                animationanimatororientationroot motion  
              
 
              Rootmotion orientation won't change
I have a Blend Tree Locomotion System for a non Humanoid Robot (somewhere between R2D2 and BB8 with Wheels on the sides).
I switched the animations to "Root Transform Rotation -> Bake Into Pose -> True -> Original" which solved the problem that the Model faced the wrong way. But the Root still faces forward (Rotated by 0 degree on Y-Axis) altough it should be rotated by 35 Degree to the left on Y-Axis.
I'm not sure if my Programmer and I will get problems because the root doesn't rotate the right way while the Mesh turned by about 35 Degree. So I wonder why my Root doesn't change orientation.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                