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Wrong shadows on Spotlights
Hi,
I am using a spotlight with shadows. When the spotlight comes near a wall (not inside it), that wall will stop casting shadows properly. Everything is fine with point light though. Here's a screenshot of what happens. Walls are 3D cubes, while the character is a Diffuse sprite. Everything is viewed from an Orthographic Camera.
2015-02-12-154556.png
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Another weird thing I found. In orthographic projection, point light shadow bias doesn't seem to do anything.
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