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Other I was able figure this out via assetbundles
Make a folder that acts same as streamingassets but can use and edit .asset types.
So basically I'm at a breaking point I have tried non stop figure out way to make this work in some way. I want keep files the way streamingassets handles it when game is built. But I cant stand not being able to edit or create assets inside of streamingassets folder, and them becoming blanks. Unreal doesn't run into this issue but unreal also doesn't have same programming options as unity. Is there some way at all to make folder that does same thing as streamingassets. But keeps it so i can edit and create .assets without them becoming blanks. Or even way to stop them being blanks on streamingassets or am I going have give up programming that unity gives to have settle for unreals drag and drop to beable do this.
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