- Home /
This question was
closed Aug 12, 2015 at 02:39 AM by
Sparrowfc for the following reason:
The question is answered, right answer was accepted
Question by
Sparrowfc · Aug 05, 2015 at 06:31 AM ·
loadstreamingassets
Load StreamingAssets via WWW is painfully slow at the first time
We load an empty level at the beginning of the game, only showing a splash texture, and loading configuration files in the background.
We store the files in StreamingAsset folder and load them through WWW. However the first file(assetbundle) took over 30 sec to load. And we've tested this isn't related to the file itself. Just the first time you try to load any assetbundle in StreamingAsset folder took lots of time.
Can someone explain what happened behind this, and how can we optimize the loading time?
Comment
Answer by Sparrowfc · Aug 12, 2015 at 02:27 AM
It turns out the huge spike isn't caused by WWW but Font.RequestCharactersInTexture instead. Open a new question