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Textures do not appear on mesh correctly?
I created a maze in 3ds max and imported it into unity but when I apply a material to the floor of the mesh it does not display properly. The mesh just changes to a colour that's vaguely similar to the texture. If I apply the texture to any other gameobject it works fine so I'm confused.
Here is the texture I'm using:
The floor looks like this when I apply it:
floor.png
(165.8 kB)
texture.png
(172.6 kB)
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