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DDS Textures displaying dark.
Hi
I created a model in 3ds Max with all textures mapped. I exported the model using FBX and with all the correct textures mapped.
However when importing into Unity the model looks fine but when I move the perspective camera viewport around i get a weird darken effect and the textures generally are darker then in 3D Studio Max.
The Scene has no lights or cameras in Unity
S
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