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Whats the best practice for implementing a large 2d map, in which the camera will be zoomed in on and move around?
I am creating a 2d game in which the camera focuses on a character, who is able to move around a large 2d map. If I create the map as one image, I would need to use a ridiculous resolution to get good quality (10000+ pixel width/height). Whats a common practice to implement a large 2d map? Currently I am trying to create the map as a vector image, split it into tiles (which are exported as png), and recreate it in unity. Is this a good idea?
Answer by ShadyProductions · Jan 19, 2016 at 09:37 PM
Maybe making a voxel terrain if you want to work with tiles and big maps. http://studentgamedev.blogspot.com.au/2013/08/unity-voxel-tutorial-part-1-generating.html The following link has an interesting view on Voxelterrains in 2D.
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