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Question by Der_Kevin · Jan 19, 2016 at 01:55 PM · rotationsnap

Snap Object always to 90 degree values?

Hey! I am working on a level editor where you can place some object and also rotate them - here is how it looks like atm: https://twitter.com/Der_Kevin/status/669233275001524224 what i am trying right now is that the rotation should always snap to 90 degree steps. so that the object Y rotation is either 0°,90°,180° or 270° how can i let the objects snap to these positions?

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Answer by Cherno · Jan 19, 2016 at 02:11 PM

 public Vector3 lookAtTarget;//the point in world space where the object looks at (not snapped)
 
 
 
 Vector3 aimingDir = lookAtTarget - transform.position
 float angle = -Mathf.Atan2(aimingDir.z, aimingDir .x) * Mathf.Rad2Deg + 90.0f;
 angle = Mathf.Round(angle / 90.0f) * 90.0f;
 Quaternion qTo = Quaternion.AngleAxis(angle, Vector3.up);
 transform.rotation = qTo;

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avatar image Der_Kevin · Jan 19, 2016 at 02:22 PM 0
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Thank you :)

avatar image Der_Kevin · Jan 19, 2016 at 07:41 PM 0
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i tried it like that:

 using UnityEngine;
 using System.Collections;
 
 public class RotationSnap : $$anonymous$$onoBehaviour {
 
     public Vector3 lookAtTarget;//the point in world space where the object looks at (not snapped)
     public Vector3 ai$$anonymous$$gDir;
     public float angle;
 
 
     
     // Update is called once per frame
     void Update () {
 
         Vector3 ai$$anonymous$$gDir = lookAtTarget - transform.position
         angle = -$$anonymous$$athf.Atan2(ai$$anonymous$$gDir.z, ai$$anonymous$$gDir .x) * $$anonymous$$athf.Rad2Deg + 90.0f;
         angle = $$anonymous$$athf.Round(angle / 90.0f) * 90.0f;
         Quaternion qTo = Quaternion.AngleAxis(angle, Vector3.up);
 /        transform.rotation = qTo;
     
     }
 }
 

but it somehow gave me a bunch of errors?

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Answer by brunopava · Jan 19, 2016 at 02:06 PM

Edit > Snap Settings on menu.

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avatar image Cherno · Jan 19, 2016 at 02:12 PM 1
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He wrote that he is working on a level editor, not using the Unity Editor, so he won't be able to make use of the snap settings.

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