Unity {[(2D)]} RotateAround while jumping
So, in short this is for 2D not 3D ive been looking around but even tho everyone is asking for 2D people still give 3Dreference im trying to get a sphere to rotate around another sphere while jump while moving and falling back into orbiting motion. I tried using add force to rotate around and it kinda worked but it was choppy like it wanted to break away from its rotation and it didnt rotate around a full circle only about a 4th then it went back to its original spot like it was rocking back and forth so im completely lost it seems like i cant do this because the rotation requires being kinematic or zero gravity and the jumping requires gravity or not being kinematic i drew up a little image for reference purposes but i think i explained it good enough but still here