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Steam Overlay provoking flashing textures
Hello everybody, I've been recently using steamworks.net to implement, well, Steamworks. Everything works fine, except for one thing : sometimes, the UI textures changes for a frame. I've seen people having the same problem on Mac, but the solutions given don't seem to work.
Has anybody encountered this issue yet ?
Answer by Setsuki · Jan 19, 2016 at 04:39 PM
Well Setsuki, the problem is that you're lazy and your face is stupid.
You probably encounter this problem because you are using way too many textures on your UI.
Maybe open a software or two and spend five of your precious minutes, optimizing your interface and making a spritesheet, instead of asking your question here, you wouldn't encounter those problems.
(For people who came across this post looking for an answer, I was using waaaay too much textures files. The problem vanished when I fused them all into one spritesheet.)
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