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               Question by 
               DynamicPrgm · Mar 21, 2013 at 10:06 PM · 
                networkinginstantiatemultiplayerfpsphoton  
              
 
              Photon Networking Instantiating Problem
I have a game using Photon Networking, and It consists of a custom character controller being instantiated on a beach when a room is made or when joining a room. The problem is, the client connects to the server, and there are 2 players on the creator of the rooms client, and only one controlled by the later conector not in existence on the client's view of the room. What should I do to fix this?
               Comment
              
 
               
              I got the same problem, would love to see it solved!
The code should be correct. You also happen to have trouble with movement?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                