Question by
TheAngryKiwi · Oct 11, 2016 at 05:22 AM ·
c#scripting beginnerscene-switchingscenes
¿Does AudioListener.volume save for all scenes?
Hi! I'm making a game and in the Principal Menu (a scene) there's an option that mutes/unmutes the game using AudioListener.volume. I want to know if this variable will be saved for all the scenes, or if I have to make something else so that if I mute/unmute the game from the menu, it stays muted/unmuted in all other scenes.
Thanks!
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