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Setting up In-App Purchase using Unity 5.5.0 code less for Windows Store
Hi all gurus,
How to Setup In-App Purchase without plugin's using standard UNITY 5.5.0 code less? I am looking some one who can help step by step how to setup IAP for Windows Store and test it on Windows RT tablet. I am developing for Windows RT Win 8.1 platform. So don't post "why do I do that?" and other comments like that please. I just need to support RT devices as well as x86, x64.
There are tons of tutorials how to setup Android and IOS but nothing about Windows. Can someone share code sample of purchaser.cs script for Windows Store app?
Do I have to publish my Windows Store app before test IAP or I can test it from my local build?
If somebody have tutorial it was great.
What I have done:
Created consumable product and waited for approval. - Done
Created button following official Unity documentation - code less IAP implementation for unity 5.5.0
Set up products in unity Editor product list. and selected WinRT checkbox.
Got stuck with an error "Unity Purchasing: Unable to retrieve product listings. UnityIAP will automatically retry.. Unity Purchasing: AppNotKnown"
The error throws in the Development Console in the build app on real device. (Surface 2 Win 8.1) Any Ideas?
Thank you all
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