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Question by
Uberhasung · Jan 18, 2016 at 02:14 PM ·
gameobjectstartmemory management
Game crashes on start due to large gameObject
I'm currently working on an open world game. My game runs fine in the editor,but when i build it,it cashes . I have found the source of the problem to be two very large gameObjects (which contain around a thousand other gameObjects with meshes ,colliders ,scripts etc) which make the system run out of memory. Is there any way i could load this objects later so they dont consume all the memory at start?
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