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Question by
Differentiable · Sep 01, 2011 at 08:37 PM ·
visual studiodllplugins
Rebuilding (overwriting) a plugin DLL while the editor is open
I need to frequently rebuild a small plugin DLL and "debug" it through the editor. Is there a way to remove the write-protection when the game isn't running?
Comment
There is no write protection on dlls or any other assets when the editor is opened. You might have your code editor opened (for instance - when mono is opened you won't be able to write over dlls - and yes, you will have to close it whenever you want to overwrite the dll)