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This question was closed Oct 23, 2016 at 06:09 PM by TBruce for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by tylershadix · Oct 23, 2016 at 06:08 PM · unexpected-symbol

Why is my '(' an unexpected symbol?

anim.SetBool("Attacking", attacking); (problem section of script)

I took this code straight from the 2D platformer tutorial on YouTube for melee attacking. The code worked for the guy in the tutorial so I must've made some mistake that I can't identify. What is wrong with my anim.SetBool("Attacking", attacking); section of my script? Unity is telling me that the parenthesis are unexpected symbols and for the life of me I can't understand why.

Thanks!

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avatar image tylershadix · Oct 23, 2016 at 05:26 PM 0
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Here is the rest of the script I forgot to add :)

using UnityEngine; using System.Collections;

public class PlayerAttack : $$anonymous$$onoBehaviour {

 private bool attacking = false;

 private float attackTimer = 0;
 private float attackCd = 0.3f;

 public Collider2D attackTrigger;

 private Animator anim;

 void Awake()
 {
     anim = gameObject.GetComponent<Animator> ();
     attackTrigger.enabled = false;
 }

 void Update()
 {
     if (Input.Get$$anonymous$$eyDown ("f") && !attacking) 
     {
         attacking = true;
         attackTimer = attackCd;

         attackTrigger.enabled = true;
     }
     if (attacking) {
         if (attackTimer > 0)
             attackTimer -= Time.deltaTime;
     } 
     else 
     {
         attacking = false;
         attackTrigger.enabled = false;

     }
 }
 anim.SetBool("Attacking", attacking);

}

avatar image tylershadix tylershadix · Oct 23, 2016 at 05:33 PM 0
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Never $$anonymous$$d! Found the problem. I messed up my curly brackets on my if statements. Sorry for the trouble!

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