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Walking Animation Problem - Delaying
I'm creating a top-down RPG, and have my walking animations set up but when in PlayMode I'll hold down the key and it pauses about half a second before switching to the sprite for that direction, and then another half second before the walking animation kicks in. I'm pretty new to this, but I know it's not my code. I'm not sure what it is, it seems to work fine but with this completely random delay. Anything?
Do your transitions in the Animator have the "Exit time" box checked? If so, uncheck it for the right transitions.
Has Exit Time: Unity will wait until the last bit of the animation (unless you mess with the transition points while editing the transition) AND THEN it will move to the next animation.
Has no Exit Time: Will cut the animation off short and transition to the next one regardless of where it's at in the animation.
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