How to fix texture and materiel import on character (mixamo)
So I made rigged character in blender imported fbx with textures on mixamo then downloaded fbx idle t pose imported on unity configured humanoid, use embaded materials extracted both texture and materiel here is the current result
as you can see this all the character materiel are twisted I tried change in the inspector all the material from Shader standard to (Legacy shader defuse, or standard specular setup) nothing changed Any ideas ?
screenshot-1.png
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hey! were you able to fix the problem? I have a similar with your help pls
Answer by Gradinaru · May 05, 2019 at 11:27 PM
Yes, you could set every material Rendering Mode from Transparent to Opaque.
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