Images with mipmaps don't fully display on iPhone 5c
Our mobile app has many user interface components that are rendered using UI Images in Unity 5.6.2p3. We have mipmaps enabled for most of the UI sprites. We are finding that many of the UI sprites with mipmaps enabled do not render correctly on the iPhone 5c. Only a few rows of pixels at the top of each image will display on the device. This issue does not occur on the iPad.
This issue does not occur on the iPhone 5c if we disable mipmaps on the sprites, but that is not a practical solution because the graphics look too aliased without mipmaps enabled.
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