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Question by jekie182 · Jan 17, 2016 at 05:49 PM · photon

look at this example. i am create player prefabs when all plater are ready for the game, but, i have trowble with this because server can see client player pref and his pref<, but client cant see server player pref

https://www.youtube.com/watch?v=vJ2ANke9vss&feature=youtu.be look at this example. i am create player prefabs when all plater are ready for the game, but, i have trowble with this because server can see client player pref and his pref<, but client cant see server player pref

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avatar image hexagonius · Jan 17, 2016 at 06:01 PM 0
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can you switch rolls, client in the editor? I think the server prefab is not spawned on the client.

avatar image jekie182 · Jan 17, 2016 at 08:46 PM 0
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 void OnJoinedRoom()
 {
     inRoomChat = true;
     PhotonNetwork.playerName = ls.playerName;
     //if (!PhotonNetwork.is$$anonymous$$asterClient)
     //{
     //    photonView.RPC ("StartGame", PhotonTargets.All);
     //}
     print (PhotonNetwork.playerList.Length);
     if (PhotonNetwork.playerList.Length == 2)
     {
         photonView.RPC ("StartGame", PhotonTargets.All);
     }
 }

 [PunRPC]
 public void StartGame()
 {
     Camera.main.farClipPlane = 1000; //$$anonymous$$ain menu set this to 0.4 for a nicer BG    
     
     //prepare instantiation data for the viking: Randomly diable the axe and/or shield
     bool[] enabledRenderers = new bool[2];
     enabledRenderers[0] = Random.Range(0,2)==0;//Axe
     enabledRenderers[1] = Random.Range(0, 2) == 0; ;//Shield
     
     object[] objs = new object[1]; // Put our bool data ыin an object array, to send
     objs[0] = enabledRenderers;

     Show$$anonymous$$essage ("Підключення до сервера...");

     DontDestroyOnLoad(PhotonNetwork.Instantiate(playerPrefabName, transform.position, Quaternion.identity, 0, objs));
     Application.LoadLevel (2); 
     //PhotonNetwork.Instantiate(playerPrefabName, transform.position, Quaternion.identity, 0, objs);
 }
avatar image jekie182 · Jan 17, 2016 at 08:48 PM 0
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i try but result cant modify(

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