Question by 
               Wesley21spelde · Jan 18, 2016 at 07:44 PM · 
                scripting problemrpchealth  
              
 
              please Help With RPC CALL
hey guys what im i doing wrong here ?? i dont get it . it should work right?
get this message . The requested feature is not implemented.
the idea was when someone shoots it whem your online the health gets updated on all clients What die i do wrong. I added the addjustcurrenthealth and the second parameter curhealth And as i sad it doen not work:(
 using UnityEngine;
 using System.Collections;
 using System;
 
 public class EnemyHealth : MonoBehaviour
 {
     public int maxHealth = 100;
     public float curHealth = 10;
 
     [PunRPC]
     void OnCollisionEnter(Collision col)
     {
         if (col.transform.tag == "Bullet")
         {
             //Die();
             PhotonView photonView = PhotonView.Get(this);
             photonView.PunRPC("AddjustCurrentHealth", RPCMode.All, curHealth);
 
 
         }
     }
 
     [PunRPC]
     public void AddjustCurrentHealth(float adj)
     {
 
          curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             Die();
     }
 
     [PunRPC]
     void Die()
     {
 
         PhotonView.Destroy(gameObject);
     }
 }
 
              
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