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Question by Lemo76 · Jan 17, 2016 at 09:02 AM · javascriptmeshoptimizationresources.loadc4d

Resources.Load Mesh within file

Currently, I have all my different meshes to be loaded on runtime in different c4d files. e.g. Gate1_Wire.c4d, Gate1_Base.c4d, Gate1_Door.c4d, etc ...

So I use Resources.Load("Props/" + propType + "_" + propDetail, Mesh); to instantiate the gate. I've noticed it would save so much space if I had all of the propDetails (Wire, Base, Door) inside a single 'Gates' c4d file.

How would I be able to access specific meshes from the file via Resources.Load e.g. something like Resources.Load("Props/Gates", Mesh.propDetail);?

Thanks.

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avatar image hexagonius · Jan 17, 2016 at 11:53 AM 0
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c4d does not sound like a supported format. $$anonymous$$y guess is you would need a plugin that can read the format and split it up for you, and then load it with Unity native methods

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