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Question by TheFloatingSheep · Jan 17, 2016 at 01:29 AM · androiduimask

{Android} {Unity 5.3.1f1} The UI Mask Component is pissing me off...

The UI Mask is being buggy :/ It always works when i first run the game, then when i close it and open it back it shows pieces of it outside the mask. But only when i test it on android, in debug it works...

What should i do? I'm so frustrated...

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screenshot-2016-01-16-23-21-01.png (240.6 kB)
screenshot-2016-01-17-02-13-08.png (242.5 kB)
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avatar image lassade · Jan 17, 2016 at 05:18 AM 1
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Can you highlight the problem in your images? Try check the anchors.

You change the layout in script? if so you gonna need to call LayoutRebuilder.$$anonymous$$arkLayoutForRebuild see here: http://docs.unity3d.com/ScriptReference/UI.LayoutRebuilder.html

avatar image TheFloatingSheep lassade · Jan 17, 2016 at 11:52 AM 0
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Nvm, i added a camera to the scene and it fixed itself. Thanks anyway. :)

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Answer by TheFloatingSheep · Jan 17, 2016 at 11:53 AM

I just added a camera to the scene and now it seems to work properly.

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avatar image mickyfx · Nov 30, 2016 at 08:06 PM 0
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I've had a similar issue with masks not working on android devices. I'm using Unity 5.3.4f1 to make a UI only mobile game (every component is a UI component since I don't need anything more than that). Upon adding a camera to the top of the Hierarchy tree (just dropped it there at the top) it suddenly works fine! Wtf... Still though, thanks a lot for this :)

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