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Question by Aaryam · Jul 08, 2019 at 06:18 AM · mobileunity 2dmobile devicesunityremote

Movement is jittery on Unity Remote,Movement jittery on a mobile device

While playing around with Unity remote, I came across a bug of sorts, where my Player object, when it would move, would be jittery on Unity Remote, whereas in the Game tab on my laptop, it was smooth. Is there any bug in Unity Remote? Or in my code?

Here is my code:

 void FixedUpdate()
 {
     if (Input.touchCount > 0)
     {
         Touch touch = Input.GetTouch(0);

         if (touch.position.x > Screen.width / 2)
         {
             velocity = rb.velocity;
             velocity.x = transform.right.x * 10;
             rb.velocity = velocity;
         }
         else if (touch.position.x < Screen.width / 2)
         {
             velocity = rb.velocity;
             velocity.x = transform.right.x * -10;
             rb.velocity = velocity;
         }
     }
 }


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avatar image Hellium · Jul 08, 2019 at 06:20 AM 0
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You should ignore the performances of your application on your phone when Unity remote is active. The application just streams the content of the Game tab into your phone and capture some events from it. It's not your real game that is running on your phone.

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