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Blur certain objects
I was wondering how a blur is achieved in a 3d app like unity. What I was thinking of trying id when my character falls have all the other game its blur as they move pass. Is this achieved with shaders. I haven't really done any shader work before. Also can you selectively only blur certain game objects /or layers ?
Thanks
Before we continue- are you using Unity Indie, or Pro? It makes a big difference for how difficult this is to do.
Using unity pro. Also exporting for iPhone, so not sure if that lets me do it either.
Well that makes it easier! You can use the $$anonymous$$otionBlur screen effect from the Pro Standard Assets. I should warn against using image effects for iPhone deployment- they incur a significant performance penalty. $$anonymous$$ake sure there isn't some way you can fake it with meshes, first.