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Question by Dark_Wolfized · Jun 19, 2014 at 02:34 AM · collisiondestroydestroygameobject

How to destroy game object after a delay

I need to destroy a gameobject that has a sound on it which plays when you enter the collision mesh. The sound works but I cant get the gameobject to be destroyed without the sound not playing.

This is the sound code

 var SoundClip:AudioClip;
 var IsSound = true;
 
 function OnTriggerEnter (o:Collider){
     Debug.Log("enter quack");
     if(IsSound == true){
         playSound();
 }
 
 
 }
 
 function playSound(){
     audio.PlayOneShot(SoundClip);
 }

what I need to happen is that the sound plays and then the object gets deleted so that the sound cant be played again.

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Answer by robertbu · Jun 19, 2014 at 02:35 AM

Destory() has an optional second parameter that specifies a future time. So you can use:

 Destory(gameObject, SoundClip.length);
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avatar image Dark_Wolfized · Jun 19, 2014 at 03:12 AM 0
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yep that works now, thank you

avatar image edhex · Dec 29, 2014 at 05:54 PM 0
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@robertbu, could you tell me what if I what code to be executed after object was destroyed by this method? What should I do?

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