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Question by
JDCierski · Jan 06, 2020 at 07:31 AM ·
collision2d-platformercollision detectioncollision2dmasking
How to change collision for just part of an object? (similar to sprite mask)
So I'm starting on a platforming game where there will be a sprite mask following the cursor so the player can change the stage based on where their cursor is. The only problem is that sprite masks only change how it looks and the objects are still there whether you see them or not and I would like to make it so that you can only interact with the hidden objects if you have the sprite masks over them. Is there a way to do this. I've tried looking it up but can't find anything.
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