Question by
Chuck95 · Jan 18, 2016 at 10:13 AM ·
audiosourceeffectplaysounds
my audiosource does not play after gameobject falling
Hi, this is my part of code void Update(){ .... // pos = rb.position[1]; //rb = gameobject; if (pos < 0.0f) { Lose.text = "YOU LOSE "; rb.GetComponents<AudioSource>()[2].Play(); }
when my gameobject falls, the "YOU LOSE" text appears but the sound plays in loop, I want that the sound plays only one time.
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